Freelance software developer (part time since 2008, full time since 2016)
I build websites, mobile and web applications and video games.
Hi there. I'm Bence, but I also go by my nickname Fodi. I've been a computer addict since I got my hands on a Commodore 64 as a kid.
I started working as a web developer in my early 20s. I have quite a few years of experience with HTML, CSS, JavaScript, PHP, MySQL, WordPress, Cordova/PhoneGap and Java SE as well. I also have 5+ years of Microsoft Axapta 3 / Dynamics AX 2012 ERP development experience, but that door is closed.
I quit my day job in 2015 to become a full time freelancer. In 2020 I rediscovered an old hobby of mine: making video games. Now I'm working towards becoming a full time indie game developer. My engine of choice is Construct 3.
I build websites, mobile and web applications and video games.
I ran learning-by-doing workshops for primary and secondary school kids about programming, video game development, robotics, 3D modeling and printing.
My main project was replacing an existing Android application with a cross-platform (Android and iOS) Cordova-based one with updated UI and added functionality. The UI was based on the Framework7 library; the Android version also included a plugin I developed in Java that interfaced with a device API that had no support in Cordova.
My job primarily involved ERP development (Microsoft Axapta 3 at first, Microsoft Dynamics AX 2012 later). I also made some web/intranet apps in PHP/MySQL, with the odd Zebra printer controller Java app, barcode scanning PhoneGap mobile app and Raspberry Pi based digital signage system development here and there.
I turned PSDs into HTML and CSS files at first, later they let me make modifications on PHP/MySQL based e-commerce sites.
A block matching mobile game with questionable background music made for the HEJ 2024 October jam.
A twin stick shooter with time loop shenanigans made in 49 hours for HunJam 2024.
A multidirectional space shooter made for the HEJ 2024 September jam.
A mountain scaling physics platformer made for the HEJ 2024 August jam.
A simple maths puzzle game made for the HEJ 2024 July jam.
A high octane "doomer shooter" made for the HEJ 2024 June jam.
A roguelike action game made for the HEJ 2024 May jam.
A puzzle game with famous paintings that fall apart, made in a few days for the HEJ 2024 April jam.
A 2D physics platformer game prototype made in a few days for the HEJ 2024 March jam.
A rhythm game prototype made in a few days for the HEJ 2024 February jam.
A super simple button smasher I made in 3 hours for TriJam #247.
Snake-like action game for 1-2 players made for HunJam 2023. We took first place on that one.
BBTAN-like precision / physics puzzle made for IcoJam 2023.
Hastily unfinished prototype of a simple action game for Ludum Dare 53.
Construct 3 template for building games that can be controlled via ArUco fiducial markers, based on the js-aruco2 library.
Tower defense game heavily inspired by Unrailed, made for Toy Box Jam 3.
Competitive couch multiplayer platformer game prototype.
Another invaluable lesson learned in time management, made for Adaptive Music Jam 2021.
3D action game prototype made in 2 days for ScoreSpace Jam #15.
Chain cutting action game prototype made in a day for The Azure Lux Game Jam.
Puzzle platformer game prototype made in a day for Kenney Jam 2021.
Physics platformer game prototype made for My First Game Jam: Winter 2021. Indeed it was my first game jam.
Lorem ipsum text generator using onomatopoeic words from the Napirajz universe.
Turn any YouTube video into something like these.
Remember Big Eddie Friday and Back Alley Memphis Blue Suede Shoes? Neither do I.